Videogames and Learning
Videogames have become one of the hottest topics in media, education, and technology. Examine the benefits and drawbacks of this digital gameplay, covering everything from game design to the development of historical understanding in games like Civilization, from socialization in massively multiplayer online games like World of Warcraft to issues of violence and racial representation in titles like Grand Theft Auto.
| Course Dates | Summer 2012 | Credit Cost | See Registrar |
| Credits | 3 | Non-Credit Cost | $450 |
| Delivery Method | Online (Plus Conference) | Registration Deadline | |
Participants wishing to take Games, Learning and Society for non-credit should email Lisa Hebgen at lmhebgen@wisc.edu.
Participants considering taking Games, Learning and Society for credit must complete the special student application. For details, see the file below: